I met with the showrunner and producer for Freakish early in the process and we talked in detail about how the music should sound. Were you inspired by any other zombie movies or TV shows while composing the score for Freakish?Ĭris Velasco: Not really. I always love writing melodies or motifs and look for those opportunities wherever I can find them. It gave me a brief moment where I could compose a little more melodically. The whole score was mostly electronic, actually, with the orchestra being reserved for the moments with the highest amount of tension.ĭo you have a favorite musical moment from Freakish?Ĭris Velasco: Probably the moments where there was some character development. What types of instruments and sounds did you use to compose the music for Freakish?Ĭris Velasco: A lot of the score is quite ambient-dark and disturbing pads that oscillate between the left and right speakers. This way, all the composers were using the exact same sound set for our compositions. they also did things like "pretend to be drowning" or "pretend you're suffocating." We then took all these sounds and had a bespoke Kontakt instrument designed. Besides the typical shouting, moaning, whispering. Finally, we captured some extremely disturbing vocal FX with two actors (Chip Joslin and Tammy Barr). This included things like detuned instruments, scraping metal, bee hives (full of bees), etc. ![]() We recorded TONS of orchestral string FX with them. This started out with a live orchestral session with a recording orchestra here in LA called Cinema Scoring. We laid the groundwork for the score before a single note was written. That meant the music needed to follow suit. It was such an honor to be included in this latest iteration! The guys at Capcom really wanted to take this game back to its original horror roots-just a straight-up terrifying survival horror game. What was it like collaborating with Capcom on Resident Evil 7? What musical tone did you set out to instill in the game that is taking the franchise in a uniquely different direction?Ĭris Velasco: First of all, the Resident Evil franchise is, in my opinion, one of the great video game series. Luckily, this gave me a shot at writing music for God of War, my first AAA title. I then had somewhat of a résumé and felt confident going to other developers and showing them my music. It led to a few more projects within that developer. I'm not saying I recommend quitting your job! But this was what I needed to do to focus on my pitch. When I finally got my first opportunity to pitch for a project ( Battlestar Galactica), I actually quit my job that day so that I would have the time to write a great demo. I spent about seven years trying to break into the industry after I graduated from UCLA. How did you first get involved with that industry?Ĭris Velasco: Hard work and tenacity are the keys. You’ve worked on a wide range of video games over the years. Chris Young's score became a significant influence on my own music early on. ![]() I used to watch Hellraiser 1 and 2 with a friend of mine almost every weekend. Were you a fan of the horror genre growing up? Did the genre influence your music?Ĭris Velasco: Oh yeah, absolutely. Thanks for taking the time to answer some questions for us, Cris. For our latest Q&A feature, we caught up with composer Cris Velasco to discuss his work on Resident Evil 7, Hulu's Freakish, and RocketJump's Dimension 404, as well as collaborating with Clive Barker on some of the great imaginer's projects.
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